
       Octree Neighbor Nodes - Question by Maxime Delorme, Response by Paul Nettle | 
   
       Good Programming Practice - Question by Khrob Edmonds, Response by Paul Nettle | 
   
       Moving The Player - Question by Ram Kripal Singh, Response by Paul Nettle | 
   
       Solid Node BSP And Random Geometry - Question by Odin Jensen, Response by Paul Nettle | 
   
       Question On Portals - Question by Georges Delorme, Response by Paul Nettle | 
   
       N-Patches for Terrain LOD - Question by Ivan, Response by Paul Nettle | 
   
       Interpolating Normals For Ray-Tracing - Question by AGPX, Response by Paul Nettle | 
   
       Determining Free Video Memory - Question by Dirk Gerrits, Response by Paul Nettle | 
   
       Splitting Plane Heuristics - Question by AGPX, Response by Paul Nettle | 
   
       Octrees For Visibility - Question by Crestez Leonard, Response by Paul Nettle | 
   
       3DS Camera Orientation - Question by Mikko Leppdnen, Response by Paul Nettle | 
   
       Resource Management - Question by Leonhard Gruenschloss, Response by Paul Nettle | 
   
       Smooth Mouse Filtering - Question by n/a, Response by Paul Nettle | 
   
       Billboards And Transformations - Question by Henry Maddocks, Response by Paul Nettle | 
   
       Plotting A 3D Point On A 2D Screen - Question by Adam Ward, Response by Paul Nettle | 
   
       Lightmap Render States - Question by Eric Fortier, Response by Paul Nettle | 
   
       Polygon Winding Order - Question by Jon Morin, Response by Paul Nettle | 
   
       Third-Person Game Cameras - Question by Håkon Anders Myhra, Response by Paul Nettle | 
   
       Working With Others - Question by Craten Toby, Response by Paul Nettle | 
   
       Software Protection - Question by Warvair, Response by Paul Nettle | 
   
       Merging Polygons And Sub-Pixel Gaps - Question by Dennis Meffert, Response by Paul Nettle | 
   
       Future Experience - Question by Thomas Ludwig, Response by Paul Nettle | 
   
       Constructive Solid Geometry - Question by Adam Hoult, Response by Paul Nettle | 
   
       Getting A Job - Question by Amit, Response by Paul Nettle | 
   
       n-Dimensional Matrix Class - Question by n/a, Response by Paul Nettle | 
   
       Compile-Time Assertions - Question by n/a, Response by Paul Nettle | 
   
       Presenting A Memory Manager - Question by n/a, Response by Paul Nettle | 
   
       Memory Management - Question by Mike Jarosch, Response by Paul Nettle | 
   
       Compiler Directives - Question by James Bryant, Response by Paul Nettle | 
   
       Octrees And Beam Trees - Question by v71, Response by Paul Nettle | 
   
       Performance Questions - Question by Patrick Harty, Response by Paul Nettle | 
   
       C-Buffers And Z-Buffers - Question by Uthman Apatira, Response by Paul Nettle | 
   
       Polygons In Octant - Question by Eugene Chabot, Response by Paul Nettle | 
   
       Game Lighting Model - Question by Victor Ho, Response by Paul Nettle | 
   
       Octree Implementation - Question by Vishnu Ranganathan, Response by Paul Nettle | 
   
       OpenGL Text Output - Question by Jelmer Cnossen, Response by Paul Nettle | 
   
       Gravity And Collision Question - Question by Chris Wallace, Response by Paul Nettle | 
   
       Unreal File Format - Question by Anonymous, Response by Paul Nettle | 
   
       Graphics Skeleton - Question by Wilklin@aol.com, Response by Paul Nettle | 
   
       Windows NT Or 9x - Question by Anonymous, Response by Paul Nettle | 
   
       Texturing As In Unreal - Question by Li Sheng Yong, Response by Paul Nettle | 
   
       Constant FPS Under DirectDraw - Question by Chris, Response by Paul Nettle | 
   
       Mirrors And Reflections - Question by Anonymous, Response by Paul Nettle | 
   
       Texturing Landscapes - Question by Anoymous, Response by Paul Nettle | 
   
       Texturing My Landscape - Question by Anoymous, Response by Paul Nettle | 
   
       Optimizing For Different Systems - Question by Alex Herz, Response by Paul Nettle | 
   
       Starting A 3D Engine - Question by Fop, Response by Paul Nettle | 
   
       Simplification Algorithm - Question by Bart van Hest (DaBit), Response by Paul Nettle | 
   
       Hybrid Engines - Question by Anonymous, Response by Paul Nettle | 
   
       Beginner Question - Question by Justin Lecheminant, Response by Paul Nettle | 
   
       Shadows In 3D Engine - Question by Ingenu, Response by Paul Nettle | 
   
       Data Structures And The World - Question by Grant Eldridge, Response by Paul Nettle | 
   
       Point-Plane Collision - Question by Peter Carey, Response by Paul Nettle | 
   
       MMX Vs. Floating Point - Question by Bennett Foddy, Response by Paul Nettle | 
   
       Lightmap Storage - Question by Maik Lathan, Response by Paul Nettle | 
   
       Accumulation Buffer - Question by Anonymous, Response by Paul Nettle | 
   
       Quadtrees - Question by Tom, Response by Paul Nettle | 
   
       DLL Design - Question by Wayne Baker, Response by Paul Nettle | 
   
       Scene Graphs - Question by Johan Blomgren, Response by Paul Nettle | 
   
       CPU Vs. Fill-Rate?  - Question by Ian D Romanick, Response by Tom Hubina | 
   
       Textures & Vectors & File I/O My - Question by Brad Perich, Response by Tom Hubina | 
   
       Putting A Car On The Ground - Question by FXnut@excite.com, Response by Paul Nettle | 
   
       Structures For Physics - Question by Kevin Kaiser, Response by Tom Hubina | 
   
       Graphics Interface Layer - Question by Void, Response by Paul Nettle | 
   
       World-Texture Scale - Question by Ben Caudle, Response by Paul Nettle | 
   
       Quake-Like Console, Part 2  - Question by T101-Predator, Response by Paul Nettle | 
   
       Transformations - Question by Jim Miller, Response by Paul Nettle | 
   
       Floats And Doubles - Question by MoJo, Response by Paul Nettle | 
   
       Texture Switching, Part 2  - Question by Juha.J.Paaso@nokia.com, Response by Paul Nettle | 
   
       Portal View Frustums w/Hardware T&L - Question by Oscar Rydberg, Response by Tom Hubina | 
   
       Water Clipping - Question by mace-x@usa.net, Response by Tom Hubina | 
   
       Picture Interaction - Question by Chrisbarnaby@aol.com, Response by Mason McCuskey | 
   
       Landscape Visibility - Question by Andreas Löffler, Response by Paul Nettle | 
   
       2D Glow Effect - Question by John Hebert, Response by Geoff Howland | 
   
       Data Stored In Executables - Question by Nicky Maniac Wolfen, Response by Paul Nettle | 
   
       CRPG Tile Based Engine/Editor - Question by Roger Collins, Response by Mason McCuskey | 
   
       Modular 3D Engines - Part 2 - Question by Tristan, Response by Paul Nettle | 
   
       Fading In 16 / 32-bit Color Modes - Question by Jx, Response by Paul Nettle | 
   
       Landscape Collisions - Question by Gary Simmons, Response by Paul Nettle | 
   
       Lense Flares - Question by Michael Day, Response by Paul Nettle | 
   
       Creating Solids - Question by Mattias Berglund, Response by Paul Nettle | 
   
       Creating A Quake-Like Console - Question by Consiliul Judetean Teleorman, Response by Paul Nettle | 
   
       Game Scalability - Question by Conradie, Response by Mason McCuskey | 
   
       Modular 3D Engines - Question by Wayne Baker, Response by Paul Nettle | 
   
       Portability And Performance - Question by John Haughey, Response by Paul Nettle | 
   
       Moving Platforms - Question by schpok, Response by Geoff Howland | 
   
       Collision Detection When Using T&L - Question by John Juul Jensen, Response by Tom Hubina | 
   
       Background Level Loading - Question by James Botkin, Response by Paul Nettle | 
   
       RTS Game Programming - Question by Scott Kent-Collins, Response by Geoff Howland | 
   
       Drawing Pixels With OpenGL - Question by Robert, Response by Tom Hubina | 
   
       Black Hole Portals - Question by Tom Nuydens, Response by Paul Nettle | 
   
       Save/Load Game Functions - Question by blacksport, Response by Paul Nettle | 
   
       Level Storage & Element Relationships - Question by Colin Doncaster, Response by Paul Nettle | 
   
       OpenGL / Glut Questions - Question by Gabriel Rohweder, Response by Tom Hubina | 
   
       Voxel Engines - Question by Jerremy Koot, Response by Tom Hubina | 
   
       Display Lists And Collisions - Question by JsiC, Response by Tom Hubina | 
   
       Implementation - Re-Implementation - Question by Kosh, Response by Paul Nettle | 
   
       Creating Game Patches - Question by Thomas Perry, Response by Paul Nettle | 
   
       Rasterizing With OpenGL - Question by Marc Salmurri, Response by Tom Hubina | 
   
       2D Polygon Selection - Question by Jason Ingle, Response by Paul Nettle | 
   
       Getting Started In Games - Question by Jason Cochran, Response by Paul Nettle | 
   
       Clicking A Sphere - Question by Fabio Vinicius Binder, Response by Paul Nettle | 
   
       Detail Textures - Question by Luke Allen, Response by Tom Hubina | 
   
       OpenGL Crosshair - Question by Marc Brooker, Response by Tom Hubina | 
   
       Specular Color In OpenGL - Question by Romain Sididris, Response by Tom Hubina | 
   
       Z-Buffers & Visibility - Question by Matthew Cleary, Response by Paul Nettle | 
   
       Texture Switching - Question by Marco Koegler, Response by Paul Nettle | 
   
       Timing In Games - Question by NoOnE, Response by Paul Nettle | 
   
       Octree Traversal - Question by Scott Cutler, Response by Paul Nettle | 
   
       Lighting Question - Question by Jason McClanahan, Response by Paul Nettle | 
   
       Octrees For Collision Detection - Question by Alan Brunton, Response by Paul Nettle | 
   
       Alpha Blending - Question by David Brown, Response by Paul Nettle | 
   
       Assigning UVs To Complex Objects - Question by Josh Fender, Response by Paul Nettle | 
   
       Development IDEs For Cross-Platform Games - Question by Michelle Elliott, Response by Paul Nettle | 
   
       Trouble With Texture Mapping - Question by Dennis Meffert, Response by Paul Nettle | 
   
       Triangles Versus Quads - Question by Jim Miller, Response by Paul Nettle | 
   
       Outdoor Collisions & Culling - Question by Peter Mackay, Response by Paul Nettle | 
   
       Low Poly 3D Models - Question by Leonardo Basil, Response by Joseph Hall | 
   
       Room Finding - Question by Kilbert, Response by Paul Nettle | 
   
       Calculating Normals - Question by Craig Hamilton, Response by Paul Nettle | 
   
       Finding A Lawyer - Question by Anonymous, Response by Geoff Howland | 
   
       3D Clipping - Question by TopCoder, Response by Paul Nettle | 
   
       2D Versus 3D - Question by Zagorodnikov Aritarkh, Response by Geoff Howland | 
   
       Dithering a 24-bit Image To 16-bit - Question by Kor Nielsen, Response by Joseph Hall | 
   
       Collision Question - Question by Pin Bender, Response by Hin Jang | 
   
       Java In Games - Question by Anonymous, Response by Joseph Hall | 
   
       Mirrors And Portals - Question by Raul Aguaviva, Response by Hin Jang | 
   
       Fog Of War In RTS - Question by Robert Kargaard Madsen, Response by Geoff Howland | 
   
       Moving To Windows / Direct X - Question by Chris Fritsch, Response by Joseph Hall | 
   
       Projecting Textures On The Environment - Question by Eugene Eisenstein, Response by Hin Jang | 
   
       Small Game Publishing - Question by Anonymous, Response by Geoff Howland | 
   
       Publishing Contract Expenses - Question by Jason McIntosh, Response by Geoff Howland | 
   
       Simulation Games - Question by Saracen, Response by Paul Nettle | 
   
       Console Development - Question by Anis Ahmad, Response by Geoff Howland | 
   
       Scene Management - Question by Bart van Hest, Response by Paul Nettle | 
   
       U-V Overflow in Perspective Texture Mapping - Question by James E. Nelson, Response by Paul Nettle | 
   
       Cross Platform Compatibility - Question by Jaap Suter, Response by Paul Nettle | 
   
       Newbie Learning Sources - Question by Richard A. Perry, Jr., Response by Geoff Howland | 
   
       Fast Software Alpha Blending In 2D - Question by Pranay Uppuluri, Response by Geoff Howland | 
   
       Lightmaps - Question by Aymeric BARD, Response by Paul Nettle | 
   
       Data Alignment - Question by Mark Neumann, Response by Paul Nettle | 
   
       Stealth Effects - Question by Steven Wojciechowski, Response by Paul Nettle | 
   
       Quaternions & Representing Object Orientation - Question by Ian @ byte-site, Response by Paul Nettle | 
   
       Getting A Publisher - Question by Victor Ho, Response by Geoff Howland | 
   
       Rendering An Oddball 3D Model Type - Question by Benedict, Response by Paul Nettle | 
   
       Game Distribution (Bundling) - Question by Esfandiar Mirghahari, Response by Geoff Howland |